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(+1)

This might be beyond the scope of what you'd planned, but I'd like a way to set aside rope cards to use later, without throwing them out entirely


Would be fun (and hot!) if the only way to 'reserve' your rope cards that way was to apply them to yourself.


Perhaps have another character off to the side that gets bound up as you hold your ropes in reserve, with a lose condition if you manage to bind yourself completely.


Just brainstorming

Upon playing this more polished version, I have to say that I don't have that many complaints. It does feel a bit RNG-y that you can just get screwed and not get any Candle cards at the beginning, but there's definitely some interesting strategy if you realize that there's only one copy of each card in the deck, so you can prioritize keeping the cards based on what you've already discarded, and how the different weak-spots are organized on the cards.

Only complaint is that there isn't any sort of "you win" sort of message, but it is an arcade-style game, so I get that. Also, unless I'm missing something, there isn't a way to play with that gray succubus girl? Although, I assume that's probably planned for a future update. If so, I definitely look forward to it!

(3 edits)

Okay, after, like... ten minutes of trial and error, I finally get it. All horizontally aligned sections are considered "targets", which can also be "trapped" areas. Nothing in the game tells you this (I see ten individual segments, so it's natural to think a "trap" would have to be in only one of those ten segments, not a given horizontal row), and it's entirely luck-based if you draw the exact cards you need.

I've also had several rounds now where I wasn't drawing any "candle" cards and had three 1-target "rope" cards... so I threw away the one that I thought it was least likely to be. And wouldn't you know it, the next candle card I drew said I THREW AWAY THE WRONG CARD ON A 1/3 CHANCE, and the only other cards that could hit the same spot would also hit a ward. If that happens, congratulations; you're irrevocably fucked.

If there's one two things I've learned playing this game: 1) 3-target "rope" cards are almost always useless; and 2) there is never a reason to discard "candles". (There's a third thing, but I'm keeping that a secret. Y'all will probably discover it by accident anyway.)

What a great idea! Well done!

Nice game. As I understand, for future there will be a lot of more, but I really enjoyed playing. Lost on lvl 50+ just because draged wrong bond on Succubi by accident :D